#ifndef _FIG_UI_YESNO_H_
#define _FIG_UI_YESNO_H_

#include "fig_ui_popupmanager.h"

#include "gameflow/ui_popup.h"


class FIGUIYesNo : public FIGUIPopupAnimator
{
public:

	

	FIGUIYesNo(gameflow::UIPopup* pPopup);		

	virtual	void			Tick(float dt);  	
	virtual void			Show();
	virtual void			Hide();
	virtual	bool			OnUIKeyDownEvent(int KeyCode);

protected:

	void DELEGATE_CALL		OnButtonClose(ui::UIWidget::WIDGET_EVENT Event, ui::UIWidget* pWidget);

	math::Vec2				m_PosMsgBox;
	math::Vec2				m_PosYes;
	math::Vec2				m_PosNo;

	bool					m_IsShowingAnimation;


};

#endif